#pragma once
#include "Main/stdafx.h"
#include "Game/FV/FvSingleton.h"
#include "Platform/PFKernel/CGPGameRecord.h"

class HNHelpScence
	:public cocos2d::Node
	,public FvSingleton<HNHelpScence> 
{
public:
	enum CHANNEL_ITEM
	{
		CHANNEL_WORLD = 0,
		CHANNEL_ZUANSHI,
		CHANNEL_LUNZHUANG,
		CHANNEL_BAWANG,
		CHANNEL_FKNIUNIU,
		CHANNEL_MAX,
	};
public:
	HNHelpScence();
	~HNHelpScence();
public:
	virtual bool init();
public:
	void		EnterScence();
	void		hideAll();
public:
	cocos2d::Node* _layout;
	Button*		m_btns[CHANNEL_MAX];
	void		BtnCallBack(Ref* pSender, Widget::TouchEventType touchtype);
	void		showPanelText(int textIndex);
	EventListenerTouchOneByOne* listener;
};